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New things to buy with donor points?

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Re: New things to buy with donor points?

Post  Zoskie on Tue Jun 11, 2013 3:59 am

Nooooooooo!!!!
Inverted!!!!!
NOOOOOOOOOOOOO!!!!!!
That would ruin the fun of gaining the levels yourself.
Mcmmo is not to be cheated but so you can show everyone that you're a hardcore player.
If you're able to buy levels then people would just save up to become the best.

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Re: New things to buy with donor points?

Post  Inv3rt3d on Tue Jun 11, 2013 1:10 pm

True, I speak from the perspective of those who don't have a lot of time to raise a skill and have low levels. Perhaps it could be lowered to 50 or even 25 per donor point?
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Re: New things to buy with donor points?

Post  Zoskie on Thu Jun 13, 2013 4:28 am

Still no Inverted. It will always be no.

1. Why spend $5 to get 25 - 50 Mcmmo levels when you could spend 10 minutes just to level it up.

2. Mcmmo is supposed to be fun. Spending money on skills just ruins the fun.

3. No Inverted. Just no.

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Re: New things to buy with donor points?

Post  Inv3rt3d on Thu Jun 13, 2013 9:44 am

Well, think about this for a moment, a donor point can be used to get $20000. Wouldn't a couple of days of hard work earn you as much? Zoskie, it's the same situation for money yet it has been implemented.
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Re: New things to buy with donor points?

Post  Yoda on Wed Jul 03, 2013 5:19 pm

I like the levelling on mcmmo skill thing, in moderation... What about like current level + 20 - (current_level*20/900)? (rounding to nearest whole number)
So, basically, if you have very few levels, you get some. If you are trying to max out a level, you get pretty much zilch.

For example:
If my skill lvl is 50, I get + 20 - 1.11111 (rounded to 1), or 19 levels.
If my skill lvl is 200, I get + 20 - 4.444 (rounded to 4), or 16 levels.
If my skill lvl is 400, I get + 20 - 8.888 (rounded to 9), or 11 levels.
If my skill lvl is 600, I get + 20 - 13.33 (rounded to 13), or 7 levels.
If my skill lvl is 800, I get + 20 - 17.77 (rounded to 18), or 2 levels.
If my skill lvl is 900, I get zero levels.

If you think a few lvls for a donation breaks things, better complain about /enchant. Or better yet /fix! Those seem small, until you actually have to farm 38 levels just to repair a pick by 25%. Takes days. And I think some folks are /enchanting for other ppl ._.

Alternately, they could make it payable for a certain level only. For example, mcmmo repair isn't available till lvl 50. They could grant repair 50 and no more for that skill...

Oki, enough of that Very Happy
How about ummm... I dunno if this exists, but how about a way to lock some number of blocks with a spell in the wild? Like, dp buys 20 protected blocks?

Orrr, hm. How about 1-time access to a seeecret store? Some kind of thing like a BM store with unique and cool items decently priced? With, like, a retractable lava-pit floor that only owners/mods can disarm, to get around /sethome and /back Very Happy

Or access to some kind of like... "Candy Land" area; a spot built out of ludicrously awesome stuff spaced far apart (like hills made out of combinations of redstone blocks, diamond blocks, emeralds, and iron blocks, for example). Donor point buys 30 seconds to run to a hill and mine like a maniac before being /tp'd away?

Or.. Access to minions mod! http://www.youtube.com/watch?v=pJw-Xerd5PI
XD  Eh, maybe too powerful. but so cool!

How about extra town blocks to claim?

How about, instead of 3 lvl 30 enchanted items, we could also choose to be made level 30? (definitely helps with getting to level 50!!~)

How about materials? Half stack o' diamonds/emeralds/gold/spoongi; 2 stacks of quartz/obsidian/mossystone/glass; 4 stacks of...common stuff?

*shruggle* Some ideas XD

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