PerthCraft

Change to spigot

View previous topic View next topic Go down

Change to spigot

Post  tryy3 on Thu Feb 21, 2013 5:11 am

In easy words, spigot is a customized version of bukkit!

Basically they fixed the performance quite a lot, they made you able to customize more, example you can set the growth rate on wheat, they got a inbuilt orebfuscator that doesn't lag, its not "fully" as good as the orebfuscator plugin but it its really less laggy, basically what it does is changeing ore's that got no air around into stone, the one that got air around will still be shown, but it minimize the xray with about 90% more or less!

They improved quite a lot, i reconmand checking it out and hopefully change to it, user wide it wont effect anything, all plugins will still work its just server side that can get improved, but before changeing i recommand looking into growth rate and mob rate, as by default its a bit low so increasing it a bit is recommanded!

http://www.spigotmc.org/

tryy3
Perthcraftian
Perthcraftian

Posts : 65
Reputation : 12
Join date : 2013-01-29
Age : 20
Location : Somewhere in sweden!

View user profile http://www.raep.info/

Back to top Go down

Re: Change to spigot

Post  Spiddles on Thu Feb 21, 2013 8:15 am

Are the ores without air around them permanently turned into stone, or do they just appear as stone until someone digs out a block next to them? Lots of people strip mine so I wouldn't want to make it pointless.

_________________
Donate! http://perthcraft.buycraft.net/
avatar
Spiddles
Admin
Admin

Posts : 216
Reputation : 51
Join date : 2012-12-14
Age : 20
Location : Australia

View user profile

Back to top Go down

Re: Change to spigot

Post  tryy3 on Thu Feb 21, 2013 8:53 am

no, it will go back to the ore when you dig it out Razz

tryy3
Perthcraftian
Perthcraftian

Posts : 65
Reputation : 12
Join date : 2013-01-29
Age : 20
Location : Somewhere in sweden!

View user profile http://www.raep.info/

Back to top Go down

Re: Change to spigot

Post  Inv3rt3d on Thu Feb 21, 2013 11:53 am

Tryy, mobs spawn too frequently in my opinion. Anyway, would all the users have to install something to play on the server if we added this?
avatar
Inv3rt3d
Moderator
Moderator

Posts : 828
Reputation : 94
Join date : 2012-12-26
Age : 18
Location : New Inv3rt3dland (Aus)

View user profile

Back to top Go down

Re: Change to spigot

Post  tryy3 on Thu Feb 21, 2013 12:39 pm

if you tell swing, he can lower the mob spawning, its quite easy!

And no client don't require any mods or similiar, its basically bukkit, just modificated for better performance and perthcraft already got it now, i helped swing set it up he got some errors but all seems to be working now!

tryy3
Perthcraftian
Perthcraftian

Posts : 65
Reputation : 12
Join date : 2013-01-29
Age : 20
Location : Somewhere in sweden!

View user profile http://www.raep.info/

Back to top Go down

Re: Change to spigot

Post  Frodomann1 on Thu Feb 21, 2013 5:43 pm

tryy3 wrote:no, it will go back to the ore when you dig it out Razz
Although this is true, it is buggy with MCMMO super-break. It doesn't usually un-cover the ores if you super-break the blocks around them.
avatar
Frodomann1
Perthcraftian
Perthcraftian

Posts : 167
Reputation : 34
Join date : 2013-01-22
Age : 24
Location : On the beach surfing! :D

View user profile

Back to top Go down

Re: Change to spigot

Post  Inv3rt3d on Thu Feb 21, 2013 8:00 pm

Alright, I hope to see a difference. Thread closed as suggestion was already implemented.
avatar
Inv3rt3d
Moderator
Moderator

Posts : 828
Reputation : 94
Join date : 2012-12-26
Age : 18
Location : New Inv3rt3dland (Aus)

View user profile

Back to top Go down

Re: Change to spigot

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum